Beta Version 0.1.2.28400


There is a new update live. Here is the changelog:
New Features
New Features
- Mac version port (El Capitan / Metal only)
- Added options to invert gamepad X, mouse Y and mouse X
- Added controller sensitivity option
- Added windowed fullscreen option
- Indicate incoming missiles
- Added new device: Shield Disruptor
- Added new secondary weapon: Corrosion Missile
- Added new NPC: Terran Light Fighter
- Added more outlaw station types
- Added crosshair hit indicator
- Reworked target lock marker
- Health bar colors are now red, green or yellow according to hostility and are only visible if health is not full
- NPCs will now investigate the attacker's location if an ally dies
- Freighters will now sometimes call reinforcements when being attacked
- Failing a lucky jump will now only damage a maximum of three ship components
- Radar will now flicker if sensor component is damaged instead of disabling it completely
- Comm Hubs can now be seen on the radar from a greater distance (4km)
- Re-balanced Energy Discharger
- Charge weapons now drain energy while holding charge button down, even at full charge
- Using scanning probes will now sometimes make enemies jump in
- Refueling stations now only have a limited fuel capacity
- Added damaged meshes for stationary turrets
- Added mod indicators (+++) to weapons and devices in HUD
- More coherent required resources display for crafting and repairs
- Added amount of currently craftable items to crafting list
- Reworked Damage Limiters to reduce all incoming damage by a percentage rather than capping it
- Increased scatter gun damage output
- Added 25% damage bonus to Daredevil Sub-Routine
- Fire rate mods will now also increase charge speed
- Proximity mines now have a one second arming delay after being spawned
- Elite enemies now fire faster
- More reliable drone spawners
- Reworked plasma mines
- Improved Outlaw Sniper's aim
- Slightly increased time until interceptors arrive
- Slightly increased energy allocation for some passive devices
- Increased turret ranges of Terran Fighter and Alien Gunship
- Increased missile turret fire rate
- Optimized cloud field performance
- Some more performance optimizations
- Fixed sound volumes not being correctly initialized
- Fixed mouse sensitivity not being saved
- Fixed enemies not spotting the player when he shoots while cloaked
- Fixed some swarm fighters not shooting
- Fixed bonus equipment not always given to player
- Fixed ship stats in hangar getting mixed up when selecting other ships
- Fixed repair hull slider not refreshing when components are repaired
- Fixed repairing a component in a service station though it has been repaired before
- Fixed keybinding issues and allow binding of tab left / right action
- Fixed "unknown equipment" from previous game versions being spawned near player ship wreck
- Fixed nano bot required repair amount sometimes being incorrect
- Prevent lootable asteroids from colliding with other objects
- Fixed warships clipping through jump gates
- Fixed buggy log event grouping
- Fixed jump charge sound being cut off when using the jump-drive subroutine
- Prevent stacking of sub-routines
- Fixed unreachable pickups being spawned way outside of level bounds
- Fixed level 18 energy capacity perk pricing
- Fixed some spelling errors
5
Comments
I noticed however that the bugfixes didn't include anything about the stealth module, has it still not been fixed? Because it was heavily abuseable. Either way I love the changes, this update was a pleasant surprise because I was not expecting one so soon after beta launch. Keep up the good work.
Must ask, when can we expect more sectors to be implemented and the ability to upgrade your ships look?
You have no idea how many runs have accidentally ended from me dropping mines whilst flying backwards ..
Edit: Whoa the new targeting reticle looks awesome! But look in the bug reports section as I just found a problem with it.
Thank you!
I love it !
Can you explain this please :
"Using scanning probes will now sometimes make enemies jump in"
@badshooter Show hidden folders ( http://www.howtogeek.com/howto/windows-vista/show-hidden-files-and-folders-in-windows-vista/)
Go to :
C:\Users\YourName\AppData\Local\RSG\Saved\Config\WindowsNoEditor
Open "GameUserSettings.ini" with your favorite text editor like notepad++
Find this line (Ctrl+F to open the search tab)
KeybindingsUIConfig=(ActionName=,AxisName="Roll",Key1=
This is where you can bind the key:
"roll",Key1=E
And the Default Key :
DefaultKey1=E
Like this:
KeybindingsUIConfig=(ActionName=,AxisName="Roll",Key1=E,Key2=None,DefaultKey1=E,DefaultKey2=None,Scale=1.000000,DisplayName=INVTEXT("Roll right"),GroupName="Keyboard")
----------------
Same for strafe Right
KeybindingsUIConfig=(ActionName=,AxisName="MoveRight",Key1=D,Key2=None,DefaultKey1=D,DefaultKey2=Right,Scale=1.000000,DisplayName=INVTEXT("Strafe right"),GroupName="Keyboard")
Save and close (Ctrl+S to save)
------------
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If you want to be sure this file will not be modified:
Right click on "GameUserSettings.ini"
=> propertie
=>Check "read only"
Now this file can't be modified.
If it does not work, do the same on "Input.ini" (I put here the binds for D,E,A,Q)
ActionMappings=(ActionName="NavigateRight",Key=D,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
AxisMappings=(AxisName="MoveRight",Key=D,Scale=1.000000)
ActionMappings=(ActionName="TabRight",Key=E,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
AxisMappings=(AxisName="Roll",Key=E,Scale=1.000000)
ActionMappings=(ActionName="TabLeft",Key=A,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
AxisMappings=(AxisName="Roll",Key=A,Scale=-1.000000)
ActionMappings=(ActionName="NavigateLeft",Key=Q,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
AxisMappings=(AxisName="MoveRight",Key=Q,Scale=-1.000000)