crash on exit - ToggleUIMode()

GrythithGrythith Customer, Collector Beta Backer ES1 Posts: 5
edited August 2016 in Crash Reports (read only)
MachineId:CFF173BD44A01A0FDCB61FA58A71C23C
EpicAccountId:55dd805a718c4771a0955237d357242c

Access violation - code c0000005 (first/second chance not available)

RSG_Win64_Shipping!FSlateApplication::SetUserFocus()
RSG_Win64_Shipping!FSlateApplication::SetAllUserFocusToGameViewport()
RSG_Win64_Shipping!UGameplayLib::ToggleUIMode() [i:\win64_fullrebuild\rsg\source\rsg\functionlibraries\gameplaylib.cpp:146]
RSG_Win64_Shipping!UGameplayLib::execToggleUIMode() [i:\win64_fullrebuild\rsg\source\rsg\functionlibraries\gameplaylib.h:102]
RSG_Win64_Shipping!UFunction::Invoke()
RSG_Win64_Shipping!UObject::CallFunction()
RSG_Win64_Shipping!UObject::ProcessContextOpcode()
RSG_Win64_Shipping!UObject::ProcessInternal()
RSG_Win64_Shipping!UObject::CallFunction()
RSG_Win64_Shipping!UObject::ProcessInternal()
RSG_Win64_Shipping!UFunction::Invoke()
RSG_Win64_Shipping!UObject::ProcessEvent()
RSG_Win64_Shipping!AActor::ProcessEvent()
RSG_Win64_Shipping!AActor::BeginPlay()
RSG_Win64_Shipping!AWorldSettings::NotifyBeginPlay()
RSG_Win64_Shipping!AGameMode::HandleMatchHasStarted()
RSG_Win64_Shipping!AGameMode::SetMatchState()
RSG_Win64_Shipping!UWorld::BeginPlay()
RSG_Win64_Shipping!UEngine::LoadMap()
RSG_Win64_Shipping!UEngine::Browse()
RSG_Win64_Shipping!UEngine::TickWorldTravel()
RSG_Win64_Shipping!UGameEngine::Tick()
RSG_Win64_Shipping!FEngineLoop::Tick()
RSG_Win64_Shipping!GuardedMain()
RSG_Win64_Shipping!GuardedMainWrapper()
RSG_Win64_Shipping!WinMain()
RSG_Win64_Shipping!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
kernel32
ntdll


It seemed to shut down just fine, but i was presented with this upon exit.

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