More Mission Types
Until now you jump into a sector, start scanning, collect things, fight some enemies, trade with stations/traders an move to the next sector with a similar proceeding. I would like to see some more complex mission designs. Like a station is offering a mission to find and destroy a pirate hideout, where you first have to get rid off the defense structures and then bisable critical station infrastructure. Or you get a distress signal from a trader in need, whom you must escort several sectors. The rewarding could be huge credit amounts, rare blueprints or legendary weapons to compensate the skipped ressource collecting. Any other ideas?