CTD after blowing up tech container - FGPUParticleVertexBuffer

matt_wood5matt_wood5 Common Beta Backer ES1, Customer Posts: 10
edited August 2016 in Crash Reports (read only)
Hey,

Blew up a tech container in a confined area with beam mk2 and got this crash below.


MachineId:86BBB94545888A65D9B523A4436F668A
EpicAccountId:

LowLevelFatalError [File:D:\Build\++UE4+Release-4.12+Compile\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 180]
Unreal Engine is exiting due to D3D device being lost. D3D device was not available to assertain DXGI cause.


RSG_Win64_Shipping!FDebug::AssertFailed()
RSG_Win64_Shipping!VerifyD3D11Result()
RSG_Win64_Shipping!FD3D11DynamicRHI::RHICreateVertexBuffer()
RSG_Win64_Shipping!FDynamicRHI::CreateVertexBuffer_RenderThread()
RSG_Win64_Shipping!FGPUParticleVertexBuffer::InitRHI()
RSG_Win64_Shipping!FRenderResource::InitResource()
RSG_Win64_Shipping!UParticleModuleSubUVMovie::DetermineImageIndex()
RSG_Win64_Shipping!TGraphTask<`FParticleSimulationGPU::InitResources'::`2'::EURCMacro_FInitParticleSimulationGPUCommand>::ExecuteTask()
RSG_Win64_Shipping!FNamedTaskThread::ProcessTasksNamedThread()
RSG_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilQuit()
RSG_Win64_Shipping!RenderingThreadMain()
RSG_Win64_Shipping!FRenderingThread::Run()
RSG_Win64_Shipping!FRunnableThreadWin::Run()

Comments

  • ROCKFISH_AndiROCKFISH_Andi Administrator Posts: 1,317
    Thanks for reporting!
  • matt_wood5matt_wood5 Common Beta Backer ES1, Customer Posts: 10
    Hey no problem :) Just got it again;

    This time i was shooting an outlaw anti missile drone with the Beam Laser MK2, same weapon as before, different target.

    MachineId:86BBB94545888A65D9B523A4436F668A
    EpicAccountId:

    LowLevelFatalError [File:D:\Build\++UE4+Release-4.12+Compile\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 180]
    Unreal Engine is exiting due to D3D device being lost. D3D device was not available to assertain DXGI cause.


    RSG_Win64_Shipping!FDebug::AssertFailed()
    RSG_Win64_Shipping!VerifyD3D11Result()
    RSG_Win64_Shipping!FD3D11DynamicRHI::RHICreateVertexBuffer()
    RSG_Win64_Shipping!FDynamicRHI::CreateVertexBuffer_RenderThread()
    RSG_Win64_Shipping!FGPUParticleVertexBuffer::InitRHI()
    RSG_Win64_Shipping!FRenderResource::InitResource()
    RSG_Win64_Shipping!UParticleModuleSubUVMovie::DetermineImageIndex()
    RSG_Win64_Shipping!TGraphTask<`FParticleSimulationGPU::InitResources'::`2'::EURCMacro_FInitParticleSimulationGPUCommand>::ExecuteTask()
    RSG_Win64_Shipping!FNamedTaskThread::ProcessTasksNamedThread()
    RSG_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilQuit()
    RSG_Win64_Shipping!RenderingThreadMain()
    RSG_Win64_Shipping!FRenderingThread::Run()
    RSG_Win64_Shipping!FRunnableThreadWin::Run()
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